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Here’s a few behind-the-scenes iPhone photos from the Black 13 Tattoo commercial I co-directed with Eli McFadden. Nothing like a little 1930’s fight club meets Gangs of New York to make a weekend right.
More shots after the jump.

Quite some time back I started a website called Posterwhore. The goal of the site was to create a way for me to visually bookmark poster designs that I really dug. I could have just bookmarked them using some service like Delicious.com. However, it seems I don’t have enough harddrive space in my brain anymore to properly remember names. I’m working on it. Now, if I can see a visual it’s a whole different game as it quickly refreshes my memory. After launching the site it quickly caught on and gained some interest from others wanting to submit their artwork. The website now has artists submitting their poster artwork regularly. Earlier this year I figured it was time to refresh the design so I got started with a new layout and feature set. A couple weeks ago I, along with a friend and stellar programmer, Jonathan Kelly, soft launched the new site. Check out Posterwhore here and let me know what you think. I’m looking for as much feedback as I can get.

Just a couple sketches of what’s brewing in my head for the next “Saints” pieces.

IT IS COMPLETE! As of today, “Rising Tide” has found completion bringing it to the “ready for printing and framing” stage. I’m really looking forward to that part of the process as it’ll get me out from in front of the computer for a time. But before I get on with that task it’s time to write the final work in progress post. In the case you haven’t had a chance to check out the first 3 parts, I have linked to them below.
In part three I left off after adding a few shadows along with some reflections in the water. Just as one would approach a painting, it’s now time for me to start detailing the piece to further the story. This required a bit of retouch and some time “painting” in some new elements. First up was dealing with some clothing issues. The dress that was used in the ‘girl’ character was a bit large for the model in the arms thus creating some folds and wrinkles that were not jiving with what I had in mind. As I would if this were a painting, and I created a fold or wrinkle I didn’t like, I would move the paint around a bit, add a little and end up with what feels right. Same thing here (Fig.1, top).
Now that I have the core of the image in place it’s time to drop in the other players. As I mentioned in the last post there are two additional characters that must be dropped in to represent ‘child’ figures. I am using shots of the same model for each so each element will need to be clipped out from seperate shots, dropped in and have a little shadow added to make it fit within the final piece. But before I do that I want to drop a toy element into the shot (fig.1 – left). Once that is in place it’s time to add a bit of dirt around the base to give it the feel that the wheels have been buried a bit. Once that was done I then dropped in the clipped ‘male’ figure (fig.1 – right) along with a small amount of dirt around the shoes and just a touch of rough shadowing.
fig. 1 – kid and toy

The little ‘girl’ figure is up next (fig.2 – left). Same goes for this one in terms of clipping the modelout and dropping her into the image. Once my final choice on placement was made I added some rough shadowing to get an initial look at how the whole composition was working together.