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In part three I left off after adding a few shadows along with some reflections in the water. Just as one would approach a painting, it’s now time for me to start detailing the piece to further the story. This required a bit of retouch and some time “painting” in some new elements. First up was dealing with some clothing issues. The dress that was used in the ‘girl’ character was a bit large for the model in the arms thus creating some folds and wrinkles that were not jiving with what I had in mind. As I would if this were a painting, and I created a fold or wrinkle I didn’t like, I would move the paint around a bit, add a little and end up with what feels right. Same thing here (Fig.1, top).
Figure 1 – Blood & Toys

After that’s complete it’s time to move to the ‘boy’ character. Now, the issue I run into here is that the model playing the part of all three characters is the same woman. Therein lies the rub. I needed one to be male so it was time to shave a bit off the chest (fig.1, bottom). This should leave me with a bit more of a male look, while still holding the look of the model.
Now it’s time for additional story elements. First up we need to throw a little blood (fig.2, top) into the ’saints’ hand. Next up I wanted to add some tracks behind the toy (fig.2, bottom). And I finished it up with ’saints’ halo.
Figure 2 – Iron & Flatten

Well, actually, I didn’t stop there. There a bit more touch up and a couple elements added but not pictured here. But I’m keeping those reserved for the show. Gotta keep something a secret, right? Sorry.