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Just a couple sketches of what’s brewing in my head for the next “Saints” pieces.

I’ve always loved the look that is achieved using Polaroid 669 film. There’s something about the color tones, creamy highlights and lack of contrast that adds so much character in addition to the vintage feel. Wanting to reproduce certain characteristics of the 669 look I created a series of photoshop adjustment layers that I compiled together into this photoshop action. Being that it uses adjustment layers, this should also allow you to tweak it wherever you’d like so as to fit the particular image you’re working with.
This is in no way meant to reproduce the film’s look, but rather influenced and inspired by it. That being the case it only seemed right to call it “Creamy Inspired 669″. The free download is available here.
I hope you enjoy using it. If you have any questions at all please catch me on twitter or shoot me an email. And spread the word if you dig it.
Creamy Inspired 669 Photoshop Action Download

Here’s the flyer for the upcoming photography show I’ll be showing in at the T&P Fine Art Gallery in Phillidelphia on March 6th. The show is co-curated by Kevin Knight and features a load of incredible artists. Looks like it’ll be a great time.

IT IS COMPLETE! As of today, “Rising Tide” has found completion bringing it to the “ready for printing and framing” stage. I’m really looking forward to that part of the process as it’ll get me out from in front of the computer for a time. But before I get on with that task it’s time to write the final work in progress post. In the case you haven’t had a chance to check out the first 3 parts, I have linked to them below.
In part three I left off after adding a few shadows along with some reflections in the water. Just as one would approach a painting, it’s now time for me to start detailing the piece to further the story. This required a bit of retouch and some time “painting” in some new elements. First up was dealing with some clothing issues. The dress that was used in the ‘girl’ character was a bit large for the model in the arms thus creating some folds and wrinkles that were not jiving with what I had in mind. As I would if this were a painting, and I created a fold or wrinkle I didn’t like, I would move the paint around a bit, add a little and end up with what feels right. Same thing here (Fig.1, top).
Now that I have the core of the image in place it’s time to drop in the other players. As I mentioned in the last post there are two additional characters that must be dropped in to represent ‘child’ figures. I am using shots of the same model for each so each element will need to be clipped out from seperate shots, dropped in and have a little shadow added to make it fit within the final piece. But before I do that I want to drop a toy element into the shot (fig.1 – left). Once that is in place it’s time to add a bit of dirt around the base to give it the feel that the wheels have been buried a bit. Once that was done I then dropped in the clipped ‘male’ figure (fig.1 – right) along with a small amount of dirt around the shoes and just a touch of rough shadowing.
fig. 1 – kid and toy

The little ‘girl’ figure is up next (fig.2 – left). Same goes for this one in terms of clipping the modelout and dropping her into the image. Once my final choice on placement was made I added some rough shadowing to get an initial look at how the whole composition was working together.